Perhaps in preparation for Friday’s GDC talks by Michael Abrash and Tom Forsyth, Intel has described the Larrabee instruction set:
Intel includes a C source file that implements their new instruction set, so people can play around with the instructions before Larrabee ships.
The instruction set looks alot like a typical GPU shader instruction set. Lots of “log” and “rsqrt” type instructions. But there are also some interesting variations on MADD, such as MADD233_{PI,PS}, which I assume help shave cycles off of inner loops. The compress and expand instructions also look very useful. I look forward to reading code examples from Abrash and Forsyth in the near future!