TaxCut 2007 vs. Case-sensitive file systems

OS X allows you to format your file system as case-insensitive (the default) or case sensitive (like Linux.) I use case-sensitive, to simplify porting and working on Linux software.

Unfortunately, H&R Block’s TaxCut 2008 program won’t work if installed on a case-sensitive file system. It fails because it can’t find files, probably due to differences between the case of the file name used by the programmer and the actual case of the file name on disk.

A work-around is to use the Disk Utility program to create a case-insensitive image, and install Tax Cut on the image. I used a 600 MB image, so that I can store all my tax forms there too, and eventually burn the whole thing to CD to archive it.

Tim Sweeney Too - DX 10 last relevant graphics API

A good, three-part interview with Tim Sweeney (the other FPS graphics guru):

Part 1

Part 2

Part 3

His main thesis is that soon GPUs will be come so programmable that you won’t bother using a standard Graphics API to program them. You’ll just fire up a C compiler. I think he’s right.

Carmack speaks on real next-gen graphics

John Carmack is experimenting with a “sparse octree” data structure for accelerating 3D graphics rendering:

Carmack on Octrees

Best quote:

The direction that everybody is looking at for next generation, both console and eventual graphics card stuff, is a “sea of processors” model, typified by Larrabee or enhanced CUDA and things like that, and everybody is sort of waving their hands and talking about “oh we’ll do wonderful things with all this” but there is very little in the way of real proof-of-concept work going on. There’s no one showing the demo of like, here this is what games are going to look like on the next generation when we have 10x more processing power - nothing compelling has actually been demonstrated and everyone is busy making these multi-billion dollar decisions about what things are going to be like 5 years from now in the gaming world. I have a direction in mind with this but until everybody can actually make movies of what this is going to be like at subscale speeds, it’s distressing to me that there is so much effort going on without anybody showing exactly what the prize is that all of this is going to give us.

Second-best quote is that he wants lots of bit-twiddling operations- per-second to traverse the data structures rather than lots of floating-point- operations-per-second. Must be scary for the Larrabee and NVIDIA CPU architects to hear that, this late in their design cycles.

Hopefully John will come up with a cool demo that helps everyone understand whether his approach is a good one or not. Hopefully the Larrabee / NVIDIA architectures are flexible enough to cope. (Interestingly, no mention of ATI – have they bowed out of the high-end graphics race?)

ForumWarz - a game about the web forum culture

This is an interesting role-playing-game set in current-day web forum culture:

http://www.forumwarz.com/

It’s somewhat not-safe-for-work, and the humor is pretty low-brow. But what’s neat is that you play it through your browser, and it recreates the look-and-feel of web forum culture perfectly. It wouldn’t surprise me if the authors just captured the HTML for various real-world forums to create the resources for the game. (Or alternately, created their own fictional forums using web tools, and then captured the HTML from those fictional forums.)

The actual game didn’t hold my interest for very long, but it’s free and it’s fun for a few days.

We write for posterity

The Google Analytics numbers for this blog are dismal. (Hi Mom! Hi Friends!) I think it’s because right now I don’t have much to say that’s both unique and interesting. Partly this is because so much of my life is off limits: I don’t want to talk about the joys & cares of raising a family, and I musn’t talk about the joys & cares of raising a new product. What’s left are comments on the general state of the web, and essays on general topics like this one.

Why write then, and who am I writing for? I write because something inside me compells me to, and because it helps me think to get my ideas down in written form. Who do I write for? From my Analytics numbers it’s clear that I’m writing primarily for search engines (Hi Googlebot!) rather than people. And that’s something interesting to think about: Baring a world-wide disaster or cultural revoloution, what I write today will persist for thousands and probably even millions of years, and will be read countless times by search engines, and only occasionally, if at all, by people.

My words will be torn apart and merged with other web pages from other authors, becoming a mulch out of which new insights will be gleaned. (Hmm, not unlike how my body will be recyled when I die, its atoms used to make new things.)

Perhaps the last time my essay will ever be read by a live human is in some far distant future when some graduate student is writing an essay on early-web-era civilization, and is trying to find out what those poor benighted souls thought of the future. (Hi posterity!)

No doubt my words will be automatically translated from 21st- century English into whatever language wins the world-wide language wars. Perhaps my essay will even be automatically annotated, with a description of who I was, and a best guess at what I looked like, from searching the world’s photo archives. There will be footnotes and links to explain the archaic topics I’m referencing. “Search engine” - they used to store data in seperate computers, and brute-force building the search index. How primitive! How quaint!

And no doubt the grad-student-of-the-future will glance over my words, then move on to the hundreds of other essays on similar themes. (Good luck with your own essay, future-guy!)

3dMark price/performance charts

3DMark is a GPU/CPU benchmark used by PC gamers to measure system performance. Here are some great charts showing

My home computer system is very weak compared to these charts, except in one dimension, which is that my 1600 x 1200 display puts me in the top 10% of gamers. Woot!

While many people (myself included) have switched to laptops and/or all-in-ones, if you’re planning on building a new desktop, check out the Ars Technica system guide. The guide does a good job of speccing out a “Budget Box”, a “Hot Rod”, and a “God Box”, and it’s updated every quarter.

Languages that look interesting

Currently I’m reading up on the following computer languages:

Python - fun, easy to learn, batteries included

Boo - fun like Python, but with macros and type declarations so that it can run fast.

Erlang - very brief code. I’m impressed by how concise the Wings3D source code is.

Typed Scheme - Scheme with type checking. (Could in theory run fast.)

I may try implementing my old “Dandy” game in these languages to see how they feel.

Darwin Ports issue with "patch"

Ever since I’ve upgraded to Apple Macintosh OS X 10.5 Leopard, I’ve run into problems using the Darwinports “port” command to install new software.

The problem is that for some reason the version of GNU “patch” that I have installed in /usr/bin/patch is version 2.5.8, and it doesn’t operate the way that Darwin ports expects. A typical error message is:

---> Applying patches to erlang
Error: Target org.macports.patch returned: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_lang_erlang/work/erlang-R12B-0" && patch -p0 < '/opt/local/var/macports/sources/rsync.macports.org/release/ports/lang/erlang/files/patch-toolbar.erl'" returned error 2
Command output: Get file lib/toolbar/src/toolbar.erl from Perforce with lock? [y]
Perforce client error:
Connect to server failed; check $P4PORT.
TCP connect to perforce failed.
perforce: host unknown.
patch: **** Can't get file lib/toolbar/src/toolbar.erl from Perforce

Error: Status 1 encountered during processing.

The work-around is to define the environment variable POSIXLY_CORRECT=1 , as in:

POSIXLY_CORRECT=1 sudo port install erlang

Now, I’ve done some web searching, and I haven’t seen anyone else complaining about this problem, so perhaps there’s something odd about my setup.